Join us, as the curtain rises on a new era of Force of Will. This time we return to Valhalla, a world familiar to some of our long-time players.
We've been listening to the voices of our precious players! A good portion of our playerbase has been requesting that we balance the power level between rulers more, a driving force in our design for this cluster. And so, for the entirety of New Valhalla, rulers will be independant from the booster packs. The set will instead start with 10 rulers from the five starter decks, of which players will use to battle with for the year to come.
These new 10 rulers will have unique cards called "Runes". The power level of new runes released in furthur sets will be strictly adjusted based on the performance and usage frequency of the 10 rulers at high-level events. We hope to create a balanced game for the year to come, allowing players to focus solely on enjoying the game.
Each deck is able to be split into two half decks, allowing players to play with a friend right away. Of course, you can play the deck as is and choose between the two available rulers, enjoying a traditional Force of Will experience.
※Runes: Each Ruler is able to utilize a limited extra store of effects called runes. We intend to use runes to help manage the games balance as the set continues, as well as add greater depth in strategy for the players. (Furthermore, Runes available in booster packs can be put into the main deck.)
Two different Rulers (Foil), 40 card main deck (10 sets of 4, of which 8 cards are foil), 10 unique rune cards, and 12 magic stones. Total of 64 cards. The main decks will be made up of 40 resonator cards, that can be used as a teaching tool for two players!
Each deck is playable as is, but is also able to be split into two "half decks" for playing with a friend. Perfect entry level starter decks.
Also includes a playsheet, rulesheet, and game manual.